TEMPLATE = lib
TARGET = JAE
QT += core \
    gui \
    opengl
HEADERS += camera.h \
    defines.h \
    glWidget.h \
    glWidgetDefault.h \
    glWidgetTest.h \
    helper.h \
    jae.h \
    light.h \
    list.h \
    logger.h \
    node.h \
    object.h \
    objectDL.h \
    objectMS3D.h \
    objectTerrain.h \
    sceneManager.h \
    textureManager.h \
    version.h
SOURCES += camera.cpp \
    glWidget.cpp \
    glWidgetDefault.cpp \
    glWidgetTest.cpp \
    helper.cpp \
    jae.cpp \
    light.cpp \
    logger.cpp \
    node.cpp \
    object.cpp \
    objectDL.cpp \
    objectMS3D.cpp \
    objectTerrain.cpp \
    sceneManager.cpp \
    textureManager.cpp
FORMS += 
RESOURCES += 
CONFIG += warn_on \
    debug
DESTDIR = ./../JAE_Example01
unix:CONFIG += staticlib
